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a draft of your Historical Timeline and Predecessor Assessment

a draft of your Historical Timeline and Predecessor Assessment. This portion of the Course Project will include a

historical timeline that diagrams at least three predecessors to virtual reality and a written assessment explaining how these technologies influenced the development of the current technology (roughly two pages).

This section should include the following:

  • A visual historical timeline that diagrams at least three predecessors to the emergent technology 
  • An assessment on how these three technologies influenced the development of the current technology
  • It should incorporate an introduction, a body, and a conclusion. 

Please use your own words and make sure to use references. This will be submitted to turn it in. 

I have attached a list of resources, please use at least 1 or 2 of them. ATTACHMENT PREVIEW Download attachmentWeek 2 – Resource ReviewSpeaking of Psychology: Improving lives through virtual reality therapy. (2017). American Psychological Association. Retrieved 11 September 2017, from http://www.apa.org/research/action/speaking-of-psychology/virtual-reality.aspxShuster, B. Could Virtual Reality Revitalize the Economy?. Wired. Retrieved 11 September 2017, from https://www.wired.com/insights/2014/10/virtual-reality-economy/Rouse, M. (2015, May). Virtual Reality. Retrieved September 2, 2017, from What Is: http://whatis.techtarget.com/definition/virtual-realityCook, N. (2016). The Virtual Reality Economy: A New Market Opportunity? Read more at http://www.business2community.com/business-innovation/virtual-reality-economy-new-market-opportunity-01436587#0HKBeL7oKiJ1YxPi.99. Business 2 Community. Retrieved 11 September 2017, from http://www.business2community.com/business-innovation/virtual-reality-economy-new-market-opportunity-01436587#ua65fmZ8PxWPfyiL.97Neiger, C. (2017). The Future of Virtual Reality: 5 Things to Know. The Motley Fool. Retrieved 11 September 2017, from https://www.fool.com/investing/2017/03/22/the-future-of-virtual-reality-5-things-to-know.aspx

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