create a thesis statement and outline using the response elements 1-5 below.

create a thesis statement and outline using the response elements 1-5 below.

Using the NIKE website, begin to consider the effects the visual elements have on the viewers and create a thesis statement and outline using the response elements 1-5 below.

Part 1.

Thesis Statement:

A thesis statement will give your readers direction. It will discuss the main elements of your analysis findings. Your thesis statement should clearly state the effect of the visual elements on viewers. Review these examples:

Example 1 — The analysis of the five perspectives will demonstrate how the visuals used in _ website work together to create an emotional connection with viewers to persuade them to purchase these products.

Example 2 – The analysis of the five perspectives will demonstrate how the visuals in _ website enhance the viewer’s understanding of the concepts presented by transcending language barriers and clarifying communication.

Part 2

1.Sensory Response – When analyzing the viewer’s sensory response to a particular visual, it is important to consider the visual elements that attract the eyes. Close your eyes when considering a visual. When you open your eyes, what are the first visual elements that you see? When analyzing a viewer’s Sensory Response, you may consider analyzing at least two of the following effects:

· Colors

· Lines

· Shapes

· Balance

· Contrast

2.Perceptual Response – When analyzing a viewer’s perception of visuals, it is important to consider the audience. Consider who is or is not attracted to this type of visual communication. When analyzing a viewer’s Perceptual Response, consider at least two of the following effects:

· Target audience specifics (age, profession, gender, financial status, etc.)

· Cultural familiarity elements (ethnicity, religious preference, social groups, etc)

· Cognitive visuals (viewer’s memories, experiences, values, beliefs, etc.)

3.Technical Response – When analyzing a viewer’s response to certain visuals, we need to consider the technical visual aspects that may affect perception. Describe how visuals affect the interpretation of the intended media communication message. Address specific technological elements that impact perception. When analyzing the Technical Response, consider the Laws of Perceptual Organization (similarity, proximity, continuity, common fate, etc), and at least two of the following types of visuals:

· Drop-down menus

· Hover-over highlighting

· Animations

· Quality of visuals

4.Emotional Response – When analyzing a viewer’s Emotional Response, it is important to consider the targeted audience preferences and emotional intelligence. Discuss what the viewer might want to see and what type of visual presentation will set the tone for that response. When analyzing the Emotional Response, consider the effects of at least two of the following types of visuals:

· Mood setting colors

· Mood setting lighting

· Persuasive images

· Positioning of search or purchase buttons

· Social media icons and share options

5.Ethical Response – When analyzing a viewer’s Ethical Response, it is important to consider the targeted audience values and beliefs. Identify any negative messages about certain ideas, groups, or cultures. Describe and pinpoint images that may be inappropriate for a variety of viewers. Keep in mind that your website can be accessed by all ages and groups. When analyzing the Ethical Response, consider at least two of the following types of visuals:

· Visual stereotypes

· Limitations in diversity

· Inappropriate images for all audiences

· Digital alterations

· False representation or advertising

Additional requirements

· APA title page, reference page, and formatting.

· Use at least four academic/scholarly sources.

· Use properly cited quotes and paraphrases when necessary.

· Complete, polished, and error-free cohesive sentences.

· Contains an introduction, body, and conclusion.

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you use the lens of resiliency theory when reflecting on a case from your fieldwork, and then you consider how to measure the effectiveness of a possible intervention.

Social workers strive to make informed decisions about the interventions they implement. These decisions should be driven by what the research data say. As a result, social workers have been called to systematically evaluate the effectiveness of the interventions they implement. A common way to evaluate interventions is to use a single-subject design. This involves monitoring an outcome for an intervention implemented for one client. After a social worker works with the client to determine the outcome to be measured, the following steps to the evaluation might look like this:

  • Administer the instrument before the intervention is implemented
  • Implement the intervention
  • Administer the same instrument, after a specified time period
  • Monitor to determine if there have been any changes in the outcome

In this Discussion, you use the lens of resiliency theory when reflecting on a case from your fieldwork, and then you consider how to measure the effectiveness of a possible intervention.

To prepare, read this article listed in the Learning Resources:

  • Smith-Osborne, A., & Whitehill Bolton K. (2013). Assessing resilience: A review of measures across the life course. Journal of Evidence-Based Social Work, 10(2), 111–126. doi:10.1080/15433714.2011.597305

By Day 3

Post:

  • Reflect on your fieldwork experience, and identify a case where it would have been beneficial to employ resiliency theory. Describe the case in 2 sentences.
  • Describe the presenting problem in one concise sentence.
  • Describe an intervention you would implement to promote resiliency.
  • Identify an instrument from the Smith-Osborne and Whitehill Bolton’s article that would be appropriate when employing a single-subject design to evaluate how effective the intervention is in increasing the client’s level of resiliency.
  • Explain why you selected the instrument.
    • In other words, why would the instrument be appropriate? (Consider the age of the client and for whom the instrument was designed, how feasible it would be to administer the instrument such as cost, time to administer it, etc.).

Required Readings

Turner, F. J. (Ed.). (2017). Social work treatment: Interlocking theoretical approaches (6th ed.). New York, NY: Oxford University Press.
Chapter 7: Social Work Theory and Practice for Crisis, Disaster, and Trauma (pp. 117–130)
Chapter 29: Resiliency Theory and Social Work Practice (pp. 441–451)

Smith-Osborne, A. (2007). Life span and resiliency theory: A critical review. Advances in Social Work, 8(1), 152–168. Retrieved from https://advancesinsocialwork.iupui.edu/index.php/advancesinsocialwork/article/view/138

Smith-Osborne, A., & Whitehill Bolton K. (2013). Assessing resilience: A review of measures across the life course. Journal of Evidence-Based Social Work, 10(2), 111–126. doi:10.1080/15433714.2011.597305

Note: You will access this article from the Walden Library databases.

Document: Theory Into Practice: Four Social Work Case Studies (PDF)

Optional Resources

Bradshaw, B. G., Richardson, G. E., & Kulkarni, K. (2007). Thriving with diabetes—An introduction to the resiliency approach for diabetes educators. Diabetes Educator, 33(4), 643–649. https://doi.org/10.1177/0145721707303808

Dombo, E. A., & Ahearn, F. L. (2017). The aftermath of humanitarian crises: A model for addressing social work interventions with individuals, groups, and communities. Illness, Crisis, & Loss, 25(2), 107–126. https://doi.org/10.1177/1054137315606830

 

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Faith And Diversity

The practice of health care providers at all levels brings you into contact with people from a variety of faiths. This calls for knowledge and acceptance of a diversity of faith expressions.

The purpose of this paper is to complete a comparative analysis of two faith philosophies towards providing health care, one being the Christian perspective. For the second faith, choose a faith that is unfamiliar to you. Examples of faiths to choose from: Sikh, Baha’i, Buddhism, Shintoism, etc.

In a minimum of 1,500-2,000 words, provide a comparative analysis of the different belief systems, reinforcing major themes with insights gained from your research.

In your comparative analysis, address all of the worldview questions in detail for Christianity and your selected faith.  Refer to chapter 2 of the Called to Care for the list of questions.  Be sure to address the implications of these beliefs for health care.

In addition answer the following questions that address the practical and healthcare implications based on the research:

  1. What are critical common components to all religions/beliefs in regards to  healing, such as prayer, meditation, belief, etc.? Explain.
  2. What is important to patients of the faiths when cared for by health care providers whose spiritual beliefs differ from their own?

In your conclusion, describe your own spiritual perspective on healing, what you have learned from the research and how this learning can be applied to a health care provider.

Support your position by referencing at least three academic resources

 

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Apply the damage to the second Character with the take Damage method

(a) Character Class

Character.java represents a character in our battle game. The monster and the player will both

be instances of the Character class, each with their own attributes. The Character class should contain the following (private) attributes:

• A String name
• A double attack value
• A double maximum health value
• A double current health value
• A int number of wins in the battle game

Here are the required public methods for this class. Note that you will also have to add getters and setters for the instance attributes as needed.

1) A constructor

The constructor for the Character class takes one String, two doubles, and one int as input. These parameters represent the name, attack value, maximum health, and number of wins in the battle game for the character, in that order. Note that the current health of a new character is the same as the maximum health.

2) The toString method

This method returns a String consisting of the character’s name and current health. Format the String in any way you want. This method will be very handy for debugging your code, and will be used during the battle game to keep track of the health of each character.

3) calcAttack method

This method calculates how much attack damage one character does in a battle. The calculation is as follows: Take the character’s attack value and multiply it by a random value between 0.3 (inclusive) and 0.7 (exclusive). Return this value as a double. Use the Random class to generate the random numbers, and do not use a seed.

4) takeDamage method
In this method, we take the damage done to this character as a double parameter, and then we

subtract this value from the character’s current health. This method does not return anything. 5) increaseWins method

This method will increase the number of wins by the character by one, and does not return anything. This method will be called when the character wins the battle game.

(b) FileIO
FileIO.java must contain a static method readCharacter.

This method takes as input a filename as a String parameter, and returns a new Character, using the constructor defined in the Character class.

The readCharacter method must use a FileReader and a BufferedReader to open the file specified by filename. Make sure to have two catch blocks to catch both FileNotFoundException and IOException when reading from the file. In these cases, throw an IllegalArgumentException with an appropriate message that the file was not found, or that there was an IO exception. Note that the catch block for the FileNotFoundException must be directly above the catch block for the IOException.

If you prefer, you can also use the throws statement to throw the FileNotFoundException and IOException up to the calling playGame method. Then these Exceptions would be caught in a try/catch block there.

Example player.txt and monster.txt files are provided with the assignment. The format of these files is exactly this, one value per line:

• Name of the character
• Attack value
• Maximum health
• Number of wins so far in the battle game

Use the readLine() method of the BufferedReader to get the lines from the file. Do not use the Scanner class. Then, use the Double.parseDouble() and Integer.parseInt() methods to parse the lines. Finally, use those values to create and return a new Character.

(c) BattleGame
The code for this part will go in a file named BattleGame.java.

The BattleGame class only contains the playGame method, and the doAttack method, though you are allowed to create as many other private methods as you want.

1) playGame method must do the following things:
• Create the player and their enemy, using the FileIO.readCharacter method

– After a character is created, print the character’s name, current health, attack value, and number of wins.

– We recommend you place this print statement in a public method inside the Character class

• Use a Scanner to take input from the user
• Loop while both the player and the monster have health above zero

– Ask the user for a command

– For this question, the only options will be attack and quit

– If the input is attack:

* Call the doAttack method (in the BattleGame class) with the player as first parameter and the monster as second parameter

* Call the doAttack method with the monster as first parameter and the player as second parameter

– If the input is quit

*Print a goodbye message and return from the method

– If the input is anything else

*Print a message that the input was not recognized and suggest the attack or quit commands

• If the loop stops because one of the character’s health is zero or below, then that character is
knocked out. Print an appropriate message either congratulating the player, or saying how they lost. Also make sure to call the increaseWins method on either the player or the monster, depending who won.

2) The doAttack method takes two Characters as input, and returns nothing as output. This method must:

Get the damage from the first Character by calling the calcAttack method

Print out a statement with the first character’s name and how much damage they do.

Apply the damage to the second Character with the takeDamage method

If the second character’s current health is still above zero, print a message with their name and current health. If their current health is zero or below, print out a message saying that the second character was knocked out.

To make your output nicer, we suggest using a String formatting statement, though this is not necessary. For example, you could write this to only show two decimal places of the attack damage: String attackStr = String.format(‘‘%1$.2f’’, attack);

Here is some sample output produced by running the playGame method after Question 1 has been fin- ished. Output for the finished assignment is found at the bottom of this document. Note that for this assignment, your output doesn’t need to match this exactly. You are free to change these statements as you wish, as long as the required information still appears.Name: Odin Health: 30.00 Attack: 10.00 Number of Wins: 0 Name: Fenrir Health: 30.00 Attack: 12:00 Number of Wins: 0 Enter a command:

attackOdin attacks for 9.85 damage! Fenrir takes 9.85 damage! Name: Fenrir Health: 20.15 Fenrir attacks for 9.86 damage! Odin takes 9.86 damage! Name: Odin Health: 20.14 Enter a command:

attackOdin attacks for 9.30 damage! Fenrir takes 9.30 damage! Name: Fenrir Health: 10.85 Fenrir attacks for 9.94 damage! Odin takes 9.94 damage! Name: Odin Health: 10.20 Enter a command:

quit

Goodbye!

 

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