Major Approaches to Clinical Psychology Presentation Select one of the following disorders: Depressive disorder Generalized anxiety disorder

Select one of the following disorders:

  • Depressive disorder
  • Generalized anxiety disorder
  • Attention deficit hyperactivity disorder
  • Obsessive-compulsive disorder

Create a Microsoft® PowerPoint® presentation in which you compare and contrast the major approaches to clinical psychology—psychodynamic, cognitive-behavioral, humanistic, and family systems—in relation to the selected disorder. Address the following items:

 

  • Discuss the philosophical origins of each approach.
  • Identify the goals of each approach.
  • Describe the techniques and strategies used by each approach.
  • Explain how each approach affects the treatment strategies for your selected disorder.
  • Evaluate the effectiveness of each approach, in relation to your selected disorder, based on treatment outcome research.

 

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Discuss by supporting or disagreeing with the following statement:

Discuss by supporting or disagreeing with the following statement:

If selection and placement decisions are made effectively, performance differences among employees should be relatively small; therefore, performance based pay is not needed and may be disruptive.

1. Discuss the positive and negative effects you have seen in your work experience that relate to a company’s performance based pay.

2. What do you think of the move in Education toward performance based pay for teachers?

3. What strengths and weaknesses do you predict to see as this effort begins to be used in school systems?

 

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Discuss by supporting or disagreeing with the following statement: was first posted on November 6, 2020 at 3:56 am.
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Game Analysis

Part A: (5 Marks)

  1. Write a program that lets the user play the game of rock, paper, scissor against the computer. The Program should work as follows
    a. The program should start with giving user an option that if he wants to play the game (yes/no). If the user selects yes, the game should start, otherwise it should terminate.
    b. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen the rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer choice yet)
    c. The user enters his/her choices of “rock”, “paper”, or “scissors” at the Keyboard.
    d. The computer’s choice is displayed
    e. A winner is selected according to the following rules
    • If one player chooses rock and the other player chooses scissors, then the rock wins. (The rock smashes the scissors)
    • If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cut the paper)
    • If one player chooses rock and the other player chooses paper, the paper wins. (the paper wraps the rock)
    • If both players make the same choice, the game must be played again to determine the winner.
    f. After the game finishes it should give user an option again that if he wants to play (yes/no)

Part B: (5 Marks)

Create a class called Donor which represents a donor to an organization. It stores the donor’s name, amountDonated and rating.

Donor ratings is calculated based on the following schedule

  • a) amt = 0 – none
  • b) amt < $100 – low level
  • c) amt >= $100 and amt < $1000 – medium level
  • d) amt >= $1000 – high level

Add the following methods to the class

  1. A constructor for the class Donor
  2. getName() method to get the name of the Donor
  3. getRating() to get the rating of the Donor
  4. set.name() to ensure that the name only contains characters
  5. set.amountDonated()to ensure that the amountDonated only contains numbers
  6. set.rating() to ensure that the ratings can be set only to “none”, “low”, “medium” and “high”
  7. set.ratings()
  8. DonateAmount() donate more money as a donor
  9. updateRatings() To Update the rating for the donor every time the donation is made.
  10. DisplayDetails() Display all the properties for Donor

Create a driver program in a script file

  1. Create three Donor objects with the following properties
    Object Name amountDonated rating
    D1 Ahmed 0 None
    D2 John 100 Low
    D3 Ali 900 Medium
  2. Call Donate amount for each object with the following amount

Object amountDonated
D1 500
D2 1000
D3 2000

  1. Call updateRatings method for each object to update the ratings based on the new donations.
  2. Call DisplayDetails() for each donor to display the current status for the donor. NOTE: Submit the program codes and screenshots of the tests

Sample Solution

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Game Analysis was first posted on November 6, 2020 at 3:46 am.
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Electrode spacing

The direction of this research is to simulate an electrodynamic dust shield on solar panels by using a software named COMSOL. The EDS will be connected to a 3phase voltage source and an Electric field will be produced. This electric field will move the dust away from the solar panel’s surface. Try at different voltages/frequency and the one that gives thicker arrows will provide better electric field. Maximum voltage is 1.5kV. Record all trials and list each trial’s parameter: Each trial fill the following
Glass thickness keep at 0.7mm
Voltage:
Electrode width:
Electrode spacing:
Electrode thickness:
Electric field:
Frequency:
A picture
The minimum electrode thickness to be used is 1micrometer.

Sample Solution

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Electrode spacing was first posted on November 6, 2020 at 3:32 am.
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