Business of the Creative Industries Environment Course: Business of the Creative Industries Environment: School De Montfort University, Leicester
Business of the Creative Industries Environment
Individual Essay 3,000 words
Assessment Notes :the case studies of creative spaces are used alongside the theoretical and policy models of creativity and innovation, to outline a suitable ‘environment’ for creative practitioners to operate in
Module Resources :
Introduction and Innovation Models:
1.NESTA (2018) Creative Nation https://www.nesta.org.uk/report/creative-nation/ O’Connor, J. (2016) The Cultural and Creative Industries: a literature review. ACE Potts, J. and Cunningham, S. (2010) Four Models of the Creative Industries. Brisbane: QUT
Storper, M. (2018) Keys to the City: How economics, institutions, social interaction, and politics shape development. Princeton University Press
Storper, M. (2016) The Rise and Fall of Urban Economies: Lessons from San Francisco and Los Angeles. Stanford
UK (2018) Industrial Strategy: Building a Britain for for the future. UK Government https://assets.publishing.service.gov.uk/government/uploads/system/uploads/a ttachment_data/file/664563/industrial-strategy-white-paper-web-ready- version.pdf
UK (2019) Government Technology Innovation Strategy, Cabinet Office
https://www.gov.uk/government/publications/the-government-technology- innovation-strategy/the-government-technology-innovation-strategy
- Relational environments: The mobility of tacit and symbolic knowledge Social capital and the role of spatiality in knowledge transfer
Adler, P.S. (1996) The Dynamic Relationship between Tacit and Codified Knowledge: Comments on Ikujiro Nonaka’s “managing Innovation as an organisational Knowledge Creation process”, in Pogorel, G. and Allouche, J. (eds) International Handbook of Technology management. Amsterdam: North Holland Asheim, B. and Coenen, L. (2005) Regional Innovation System Policy: a knowledge- based approach, CIRCLE 2005/13. Lund University
Baragheh, A., Rowley, E. and Sambrook, S. (2009) Towards a Multi Disciplinary Definition of Innovation, in Management Decision 47(8), pp1323-1339
Cooke, P. (2004) The Role of Research in Regional Innovation Systems: new models meeting knowledge economy demands, in International Journal of Technology Management 28(3-6), pp507-532
Faulconbridge, J.R. (2017) Relational Geographies of Knowledge and Innovation, in Bathelt, H., Cohendet, P., Henn, S. and Simon, L. (eds) The Elgar Companion to Innovation and Knowledge Creation. Edward Elgar, pp671-684
Lundvall, B-A. (2005) national Innovation Systems – Analytical Concept and Development Tool, at DRUID Copenhagen, June 2005
- Creative Ecosystems: The creative city. Underground Spaces. Infrastructure in the city as a basis for creative enterprise
Dovey, J., Pratt, A.C., Virani, T., Merkel, J., Lansdowne, J. (2016) Creative Hubs: Understanding the New Economy. British Council and NESTA https://creativeconomy.britishcouncil.org/resources/creative-hubs- understanding-new-economy/
British Council (2015) Creative Hub Toolkit
https://creativeconomy.britishcouncil.org/blog/15/06/28/creative-hubkit-made- hubs-emerging-hubs/ (see also https://creativeconomy.britishcouncil.org/projects/hubs/, https://creativeconomy.britishcouncil.org/blog/19/07/10/creative-hubs-learn/) Evans, G. (2009) Creative Cities, Creative Spaces and Urban Policy, in Urban Studies 46(5-6), pp1003-1040
Grandadam, D., Cohendet, P. and Simon, L. (2012) Places, Spaces and the Dynamics of Creativity. The Video Game Industry in Montreal, in Regional Studies 47(10), pp1701-1714
Granger, R.C. (2018) The Sustainability of Creative Cities. De Montfort University
Scott, A. (2016) Creative Cities: Conceptual issues and Policy Questions, in Journal of Urban Affairs 28(1), pp1-17
Rodrigues-Pose, A. and Crescenzi, R. (2010) Research and Development, Spillovers, Innovation Systems, and the Genesis of Regional Growth in Europe, in Regional Studies 42(1), pp51-67
- Social Capital, Sticky Knowledge, professional networks:
Granger, R.C. and Bazaz, P. (2017) The Art of Disruption: The role of universities in the creative economy. De Montfort University
Markusen, A. (1996) Sticky Places in Slippery Space: A typology of industrial districts, in Journal of Economic Geography 72(3)
Storper, M. (2018) Keys to the City: How economics, institutions, social interaction, and politics shape development. Princeton University Press
Faulconbridge, J.R. (2017) Relational Geographies of Knowledge and Innovation, in Bathelt, H., Cohendet, P., Henn, S. and Simon, L. (eds) The Elgar Companion to Innovation and Knowledge Creation. Edward Elgar, pp671-684
Granovetter, M. (1973) The Strength of Weak Ties, American Journal of Sociology 78(6), pp1360-1380
- Open innovation, alternative spaces:
Cunningham, S. (2016) The Creative Cities Discourse: production and/or consumption? Brisbane: QUT
Soja, E.W. (1996/2006) Thirdspace: Journeys to Los Angeles and other Real-and- Imagined Places. Oxford: Blackwell
Bourdieu, P. (1972/1977) Outline of a Theory of Practice. Cambridge: Cambridge University Press
Demand:
Complete a 3,000 words essay, on the following. This assignment is worth 75% of the module mark.
Providing policy and case study material that supports your argument, what would be the most suitable business environment for creative practice? As part of your answer, please consider:
- (i) What are the conditions needed for technological innovation? What is the environment
described in the UK Technology Strategy?
- (ii) What is the optimal environment presupposed in a creative hub?
Assessment 1 is a formal essay, which combines the theory and conceptual ideas relating to innovation, relational economies, and social capital discussed in class and gained through the module’s reading, with the observations and critical thinking of Leicester as a creative case study. An essay that attempts to describe a creative ecosystem or describes the theories discussed in class or Leicester’s cultural/economic policies, but fails to apply this to the question, or to formulate an argument will not pass the assignment. The emphasis is on your ability to critique theories, apply these to real life case studies, and to build arguments. As such, assignment 1 tests your learning against the following learning outcomes:
- Demonstrateacomprehensiveunderstandingofthecreativeindustriesandtheirroleinthecreative economy (25%).
- Evaluatecriticallytheoreticalconcepts,analysingtherelationshipbetweencreativity,innovation,the macro-economy, and a locality (25%).
- Applyknowledgebyanalysingconceptualideasandcreatingnewconceptsandsolutionsforareallife scenario (25%).
- Communicateresearchfindingsandconclusionseffectivelytosupportcogencyofargumentandto demonstrate academic engagement (25%).