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research-the-elements-of-business-compare-and-contrast-the-two-selected-organizations

Using your current work organization (or an organization of interest) and a second organization in the same industry as the subject matter, research the elements of business, compare and contrast the two selected organizations, and prepare an APA formatted paper that:

  • Analyzes the basic legal, social, and economic environment in which the organizations operate
  • Analyzes the managerial, operational, and financial issues impacting the organizations including:
    • Company Culture and Performance
    • Promotion Policies
    • Strategic Decisions Making
    • Decision-Making Style
    • Management Style
    • Leadership Style
    • Communication Style
    • Use of SWOT Tool
    • Operations Strategy Framework
  • Assesses how the overall management teams perform in terms of the four functions of management.
  • Identifies and explains the strong points of the managers.
  • Identifies and explains areas in which improvements are needed.

Be sure to use a minimum of 5 external sources to support your analysis.

Submitting your assignment in APA format means, at a minimum, you will need the following:

  • Title page: Remember the running head and title in all capital letters.
  • Abstract: This is a summary of your paper, not an introduction. Begin writing in third-person voice.
  • Body: The body of your paper begins on the page following the title page and abstract page, and it must be double-spaced between paragraphs. The typeface should be 12-pt. Times Roman or 12-pt. Courier in regular black type. Do not use color, bold type, or italics except as required for APA level headings and references. The deliverable length of the body of your paper for this assignment is 3–4 pages. In-text academic citations to support your decisions and analysis are required. A variety of academic sources is encouraged.
  • Reference page: References that align with your in-text academic sources are listed on the final page of your paper. The references must be in APA format using appropriate spacing, hang indention, italics, and upper- and lower-case usage as appropriate for the type of resource used. Remember, the reference page is not a bibliography, but it is a further listing of the abbreviated in-text citations used in the paper. Every referenced item must have a corresponding in-text citation.
 
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Describe-two-2-financial-career-options-that-an-individual-with-a-finance-education-might-pursue-and-explain-the-value-that-such-a-position-adds-to-a-company

Careers in Finance

Finance is an exciting field in need of intelligent, skilled people. The job opportunities range from corporate finance; financial planning; investment banking; insurance; and real estate from individuals, institutions, government, and businesses. Finance managers acquire, spend, and manage money and other financial assets.

Use the Internet and / or Strayer Resource Center to research career options within the field of finance. Consider the Bureau of Labor Statistics Website, and the Websites of finance professional associations such as the Association for Financial Professionals (AFP), Society of Financial Service Professionals (SFSP), The National Association for Personal Financial Advisors (NAPFA), and Financial Management Association International (FMA).

Write a two to three (2-3) page paper in which you:

  1. Describe two (2) financial career options that an individual with a finance education might pursue and explain the value that such a position adds to a company.
  2. Explain the essential skills that would make a person successful in each of the described positions.
  3. Recommend one (1) of the career options. Identify the most attractive features of the position.
  4. Format your assignment according to the following formatting requirements:
    1. Typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides.
    2. Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page is not included in the required page length.

The specific course learning outcomes associated with this assignment are:

  • Describe the forms of business organizations and the role of financial managers within an organization.
  • Use technology and information resources to research issues in finance.
  • Write clearly and concisely about finance using proper writing mechanics.
 
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Read-the-article-below-from-the-The-Los-Angeles-Times-complaining-about-sexism-in-Grand-Theft-Auto-5

Read the article below from the The Los Angeles Times complaining about sexism in Grand Theft Auto 5.

View the Grand Theft Auto V: Official Gameplay Video

Read this article by Anita Sarkeesian’s analysis of violence against sexually objectified women in video games. You can also watch part of the video linked to that article. http://ew.com/article/2014/08/28/video-games-can-be-better-violence-against-women-isnt-for-decoration/ (Links to an external site.)Links to an external site.


Answer the discussion questions. You need to post your answers to my questions.

Discussion questions: Your thoughts on Grand Theft Auto 5 and other games

1. Do you agree with the Los Angeles Times critic’s opinion about Grand Theft Auto 5? Why or why not? Cite specific points/arguments from the article with which you agree or disagree.

2. Why do you think all three main characters are men?

3. If you have played Grand Theft Auto, can you think of examples of stereotypical portrayals of different ethnic/racial groups? If you haven’t played the game, what stereotypes did you notice in the promo video?

4. How are gays, lesbians, bisexuals and transgendered people portrayed in this video game or other games you have played?

5. What’s the main argument of the Entertainment Weekly article? Do you agree or disagree with the author? Write about a specific example of a scene from a video game that fits the article’s argument. Write about a specific example of a scene from a video game that doesn’t match the article’s argument.

6. Do you think video games can impact players’ views about women, gays, lesbians and ethnic/racial minorities? Why or why not?

7. Do video game makers have a responsibility to combat stereotypes or at least to avoid reinforcing them? Explain your reasoning.


Todd Martens, Los Angeles Times, Sept. 20, 2013

In 2001, the “Grand Theft Auto” franchise landed on the radar of mainstream culture by offending most everyone who wasn’t a gamer. Its carjacking, prostitutes and murder scenarios were defended as a satire of violent and misogynistic video game culture. Watchdog groups and politicians didn’t see the irony.

But beyond the controversy, its appeal was in its danger — a place where the kill-at-will, hypersexualized fantasy worlds of interactive entertainment were let loose in cities based on grown-up, real-world places (New York, Miami and now, once again, Los Angeles).

Today, the series has become a well-honed formula, a place guaranteed to deliver top-of-the line game mechanics in the most fully-realized digital worlds. Culturally, however, the franchise has hardly grown since 2001.

The first rape joke is delivered by a college-age boy who’s playing a violent video game. “I don’t care if you’re 12, I’ll still rape you,” he shouts at a character in the fictional game-within-a-game titled “Molested.”

Many “Grand Theft Auto” staples later — strip clubs, robberies and murders that come as easy as blowing bubbles — characters tune into a talk-radio show in which they’ll be advised to crush a woman’s sternum during sex. “Most women,” it’s reasoned, “love that.”

The need to offend has become shtick for the 16-year-old series, and at this point, it’s a tactic that’s exhausting at best. Consider it the video game equivalent of the MTV Video Music Awards. It exists because it’s too big to fail, and where it once represented risk-taking unpredictability, the franchise is now simply twerking its way into the headlines.

This week the game raked in $1 billion within three days of its Tuesday release. And it isn’t just the public who made this installment of the series the fastest-selling entertainment product ever. On the aggregation site Metacritic, it’s trending close to a 100 out of 100 among video game cognoscenti.

“Grand Theft Auto V,” which follows three morally corrupt men in “Los Santos” (the franchise’s take on Los Angeles), is technologically impressive in its re-creation of the world we actually live in. Its open universe is unparalleled, allowing players to go anywhere at nearly any time via cartoonishly high-speed car chases and an ability to swap between three characters at once.

But its stubborn sexism and stale social commentary is lazy at best; a relic from a time when games weren’t regularly offering thoughtful experiences.

Here a fancy boat is described as the kind “that makes a young impressionable girl drop her pants and spread her legs.” Lap dances are a game where you attempt to grope a girl out of view of security guards.

Yet the majority of the game critic community has decided to treat “Grand Theft Auto V’s” rampant misogyny and violence against women as a pesky housefly, a slight annoyance that doesn’t detract from all that’s remarkably polished. Though some of the defensiveness may be genuine for this ambitiously free-form game, it’s also rooted in the fear of being labeled as one of those clueless souls who doesn’t quite get the joke or, worse, is offended by it.

But much of this knee-jerk cheerleading is a lost opportunity. If “Auto V” had advanced as much culturally and emotionally as it has mechanically, it might merit the kudos and prove to those who write off games as immature just how far the medium has come.

Even attempts at social commentary here are embarrassingly one-dimensional. One hip coffeeshop brags that its tea is exploited from the Third World. There’s the Whole Foods-like store with a “shop with superiority” slogan, and a dumpster-diving movement of “freegans” are described as “nonproductive members of society by choice.” Perhaps they need to go back and take tips from “South Park,” a series that started around the same time.

As for its treatment of Los Angeles? Our city is certainly deserving of satire, and had “Grand Theft Auto” created a restaurant with a 45-page water menu, it might have been funny, but even LACMA’s Ray’s and Stark beat them to it. Instead, the denizens of Los Santos complain about casting directors, whine about scripts and sleep with producers. All that’s missing is a dingbat blond. Oh wait, that’s in there too.

For all its expertly detailed traffic patterns on freeways and city streets, creative takes on places like the Hollywood Bowl and Pershing Square and intricate heists, “Grand Theft Auto V” lacks the deft narrative touches of its modern-day peers. Naughty Dog’s “The Last of Us” and Telltale’s “The Walking Dead” prove that you can wring tears out of the zombie genre, and the tiny little border control game “Papers, Please” shows games can capture human desperation almost as deftly as film.

As the biggest game around, “Grand Theft Auto V” should be able to reach these notes and more. But just when you think the game has hit a groove and maybe somewhere around Hour 30 will turn into “Breaking Bad,” you get in a car, turn it on and hear someone advising a character to crush a woman’s sternum. Nearly everyone who plays the game is smart enough to know this is all done in the name of satire, but to what end? One of the best-designed games in the world doesn’t even attempt to answer that question.

– Todd Martens | todd.martens@latimes.com

 
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Discussion-Critical-Issue-in-Related-to-Cultural-Diversity

Using the module readings on culture, diversity, and education as a guide, identify and discuss a significant issue that you feel is not being adequately addressed in education. Describe any unacceptable effects in an educational setting or organizational setting. Respond to three of your classmates’ postings. This discussion should assist you and your peers with generation of creative ideas and concepts for your SLP assignment topic/issue selection.

Multicultural Education (p. 15 – 34)
Arslan, H., & Rata, G. (2013). Multicultural Education: From Theory to Practice. Newcastle upon Tyne: Cambridge Scholars Publishing.

Chapter 1: Understanding Multiculturalism and Multicultural Competence Among College Students (p. 11 – 18)
Cooper, D. L., Howard-Hamilton, M. F., & Cuyjet, M. J. (2011). Multiculturalism on Campus : Theory, Models, and Practices for Understanding Diversity and Creating Inclusion. Sterling, Va: Stylus Publishing.

Chapter 1: Teaching as a Cultural Artifact
Ikpeze, C. H. (2015). Teaching Across Cultures : Building Pedagogical Relationships in Diverse Contexts. Rotterdam: Sense Publishers.

Curriculum and Diversity, K12 (p. 584 – 588)
Cross Cultural Competence in Education (p. 499 – 501)
Culture, Diversity, and Education (p. 556 – 559)
Diversity: Concepts and Terminology (p. 676 – 677)
Learning, Schooling, Culture, and Identity (p. 1356 – 1360)
Banks, J. A. (2012). Encyclopedia of Diversity in Education. Thousand Oaks, California: SAGE Publications, Inc.

Chapter 1: Exploring Practices and the Construction of Identities in School (p. 1 – 8)
Abreu, G. d., Aalsvoort, G. d., & Hjörne, E. (2012). Learning, Social Interaction and Diversity– Exploring Identities in School Practices. Rotterdam: Sense Publishers.

 
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